![]() ![]() I'd definitely recommend, it's a bit more expensive these days and kinda fiddly to setup but a great solution for light gun games on Mac But I couldn't get it to work on Saturn, PS1 or Dreamcast. it works on certain cores like NES when set to Mode 2 (mouse and keyboard) if you fiddle with the controls. It doesn't work with Retroarch in mode 3 unfortunately. The gamepad set to mode 3 also worked as a GameCube controller and in PS2 emulator, Cemu, Ryujinx, Ship of Harkinian, Redream, PPSSPP, Duckstation etc. In Mode 4 it works first time in Dolphin, happily playing Mario Galaxy 2 with the controls exactly as I remember them on the original Wii. Plugging it in with a usb c adapter, it asks me to setup the keyboard if in Mode 1 or 2 but this can be skipped. Thankfully the dolphin bar works very well, perhaps not perfectly but it's very suitable for the machine. So I took a punt with this as officially it's windows only, however I use a MacBook M1 (not an Intel Mac). If you want to see my videos just search me on youtube JaayOnPC Remember to sit further back when using the IR on the wii remote like pointing forward at the screen so it can pick up the lights. The sensor bars infrared light things and the bluetooth is built in. This one does that just in the usb i can finally unplug my wii. I have done multiple videos of using a wii remote in the pc using an actual nintendo WII to power the sensor bar. Also it works with the pair wiimotes app just use it in mode 4 for it so it doesnt cause weird problems on the pc (due to the bindings of buttons as this is all built in and can't be configured on dolphin bar). The bar has mode 4 for dolphin a couple other modes and mode 3. One bad thing about it, doesn't seem to do audio for the wii remote like its awful quality sound really awful ive had better with a usb BT dongle plugged in but i have headphones on i dont need that. In fact, I notice that there is the “Bluetooth scan: Continious” option at the Quick Menu and my Wiimote even vibrates when I start a game (it connects) but is not responding, and the button remaping options desapears when “Real Wiimote” is selected and Retroarch has been restarted, as one would expect (because if I’m using a real Wiimote, I don’t need to reasign it’s buttons).Unwrapped it, read the manual plugged it in, tested out wii remote, connects instantly with the sync buttons, nothing unusual, tested dolphin found a lot of cursor shake, updated firmware cursor still happening, decided to randomly tape some cardboard over the sensor for my LEDS on my wall which receives the signal from the remote so i can turn on off (use them for streaming cheap simple lights) to prevent it from having some annoying issue with another remote, constantly googling stuff, tried dolphin again, 0 shake or jitter works perfectly even works with motion plus and skyward sword on dolphin. So, instead of trying to remap a Wiimote, I want Retroarch to recognize it as a Real Wiimote like Dolphin does. I have a real (and working) Wiimote of an old Wii, and I was able to map the buttons using xinput driver and a program called Touchmote wich translates the motion of the Wiimote to the mouse cursor movements and assigns its buttons to a xbox360 control (emulated), so I can remap all that in Retroarch in order to play some Wii games.Įverything is fine for games like Mario Galaxy, but when I want to play a game like WiiSports (that requieres movement), I can’t, because it can’t access the real acelerometer of my Wiimote. ![]()
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